
#include "PlayScene.h"
#include "DialogManager.h"
#include "PlayLayer.h"
#include <random>

PlayScene::PlayScene() : BaseScene() {
}

PlayScene::~PlayScene() {
}

void PlayScene::onEnter() {
    BaseScene::onEnter();
    this->addChild(PlayLayer::create());
}

void PlayScene::onExit() {
    BaseScene::onExit();
}
